STORY/GAMEPLAYYou will be controlling the actions of Rincewind, a non too successful wizard from the "Unseen University" in the city of Ankh-Morpork. Rincewind's only real qualifications are an ability to sleep through the apocalypse, and survival instinct boned by years of fleeing in object terror from the slightest danger. Rincewind need not face his trials all alone. With him will be his trusty luggage, capable of following its owner through Death's doors and beyond, having an endless capacity of equipment.
The Discworld is a flat planet, and carried through space on the shoulders of four giant elephants. Probably of more interest to the inhabitants of the Discworld, is the Disc itself, that planet-sized flat plate of land, circled by a little sun, and ringed by a fairy-lace of waterfalls from overfilling seas. The Disc provides a habitat for gods, men, animals, insects and beings of the sort you normally never imagine. Somewhere near the middle regions of the Disc, we find the city of Ankh-Morpork, where Rincewind has to prove that is a great magician.
Controls are standard for a point-and-click adventure game. Left clicking on the screen will move Rincewind, double left clicking on an object will allow you to interact with it, and right clicking on a object will give a description of the item. It also offers an inventory interface to hold and use your findings. You can pick up many objects, just by double-clicking on them, and use them to activate others. More often than not however, you will want to put the object away and use it at a later time (putting it in your magic luggage, since you can only carry on object at a time in your pocket). Rincewind can also learn some new skills during his quest. When learnt, these skills are represented by icons in your inventory, and used in the same way that a normal object is used (select it and then double-click on who or whatever you wish to use that skill on). During your quest, you will interact with several characters, by simply double-click on a character and a conversation window opens (contains icons representing attitudes that Rincewind can adopt while talking to that character). These characters often say important things which may help you to complete the game.
Discworld is a great adventure, with some big downsides to the experience though with the impossible logic and difficult to find objects and locations. Small objects are sometimes hard to distinguish amongst the detailed backgrounds, which can lead to pixel hunting. But overall, Discworld is an exceptionally presented game.
GRAPHICS/SOUND
The graphics and voice work is top class and up there with the best in the genre. The backgrounds themselves are incredibly detailed and really capture the spirit of the world, while character animations are appropriately cartoony and show a lot of creativity, even when characters are just standing around. The sound is also wonderful, full of nicely composed MIDI music. But the most impressive part here is the voice acting for which the game really shines! If you got lucky enough back then to get your hands on the CD-ROM version of the game instead of the floppy version, you would be treated to full voiceovers from the cast of characters.