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Game info
PC

Discworld

Discworld
Genre
DeveloperTeeny Weeny Games / Perfect 10 Productions
PublisherPsygnosis
Released1995
Rating
Graphics:8.5
Sound:8.5
Gameplay:9.0
Overall:9.0
Reviewed byndial
Based on Terry Pratchett's hilarious Discworld books, this game uses familiar characters and places from the Discworld series to create an entirely new point-and-click adventure game. The game offers very obscure and logic defying puzzles, the story is top-notch, the voices and music are a delight to listen to, and the game's jokes are hilarious. Psygonsis made a real gem, which easily have taken a place next to some of the best of the genre! It was released for the PC (DOS), Apple Macintosh (Mac OS), Sega Saturn and Sony Playstation.
 
Review
DiscworldSTORY/GAMEPLAY
You will be controlling the actions of Rincewind, a non too successful wizard from the "Unseen University" in the city of Ankh-Morpork. Rincewind's only real qualifications are an ability to sleep through the apocalypse, and survival instinct boned by years of fleeing in object terror from the slightest danger. Rincewind need not face his trials all alone. With him will be his trusty luggage, capable of following its owner through Death's doors and beyond, having an endless capacity of equipment.
The Discworld is a flat planet, and carried through space on the shoulders of four giant elephants. Probably of more interest to the inhabitants of the Discworld, is the Disc itself, that planet-sized flat plate of land, circled by a little sun, and ringed by a fairy-lace of waterfalls from overfilling seas. The Disc provides a habitat for gods, men, animals, insects and beings of the sort you normally never imagine. Somewhere near the middle regions of the Disc, we find the city of Ankh-Morpork, where Rincewind has to prove that is a great magician.
Controls are standard for a point-and-click adventure game. Left clicking on the screen will move Rincewind, double left clicking on an object will allow you to interact with it, and right clicking on a object will give a description of the item. It also offers an inventory interface to hold and use your findings. You can pick up many objects, just by double-clicking on them, and use them to activate others. More often than not however, you will want to put the object away and use it at a later time (putting it in your magic luggage, since you can only carry on object at a time in your pocket). Rincewind can also learn some new skills during his quest. When learnt, these skills are represented by icons in your inventory, and used in the same way that a normal object is used (select it and then double-click on who or whatever you wish to use that skill on). During your quest, you will interact with several characters, by simply double-click on a character and a conversation window opens (contains icons representing attitudes that Rincewind can adopt while talking to that character). These characters often say important things which may help you to complete the game.
Discworld is a great adventure, with some big downsides to the experience though with the impossible logic and difficult to find objects and locations. Small objects are sometimes hard to distinguish amongst the detailed backgrounds, which can lead to pixel hunting. But overall, Discworld is an exceptionally presented game.

GRAPHICS/SOUND
The graphics and voice work is top class and up there with the best in the genre. The backgrounds themselves are incredibly detailed and really capture the spirit of the world, while character animations are appropriately cartoony and show a lot of creativity, even when characters are just standing around. The sound is also wonderful, full of nicely composed MIDI music. But the most impressive part here is the voice acting for which the game really shines! If you got lucky enough back then to get your hands on the CD-ROM version of the game instead of the floppy version, you would be treated to full voiceovers from the cast of characters.
 
Screenshots
  • Discworld
  • Discworld
  • Discworld
  • Discworld
  • Discworld
  • Discworld
  • Discworld
  • Discworld
  • Discworld
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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